- Social horror fun with friends via screaming, laughter, and chaotic teamwork
- Addictive gameplay loop with cosmetic goals boosting replayability
- New friendships formed through shared multiplayer experiences

2–6 players · horror · chaos · survival
R.E.P.O.
Carry priceless loot through a haunted facility while physics actively roots for the monsters.
energy / 100
editorial / 10
inside the game
See what your group is getting into.




The objects are fragile, the monsters are rude, and every teammate becomes a liability the moment they pick something up.
Do not throw the priceless vase at your friend. Probably.
medium sessions, 5/5 voice-chat energy, and horror + chaos + survival vibes.
steam player signal · evidence-led
What players praise — and complain about.
- Early game frustration from low stamina and relentless enemy spawns
- Late-game punishment forces tedious waiting over skillful play
- Toxic community culture and frequent technical glitches disrupt enjoyment
the group-chat forecast
What tonight will probably look like
Carry priceless loot through a haunted facility while physics actively roots for the monsters. The objects are fragile, the monsters are rude, and every teammate becomes a liability the moment they pick something up.
quick answers
Before your group commits
How many people can play R.E.P.O.?
R.E.P.O. supports 2–6 players natively.
Is R.E.P.O. worth playing with friends?
The objects are fragile, the monsters are rude, and every teammate becomes a liability the moment they pick something up.
What should we know before playing R.E.P.O.?
Do not throw the priceless vase at your friend. Probably.
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